
AeroVenture
Build an airline from the dawn of the jet age.
Planned for Windows, macOS, Linux and Steam Deck
Your first briefing
Run the airline
A long, map-first strategy game in the tradition of the 16-bit airline games, made with modern pixel art, lighting and quick controls. A full campaign runs about 40 hours.
From the hangar floor
Work-in-progress captures from the current build.
Plan a route with your advisers
Set fares and frequency right on the map
Open the Atlantic to the jet age
Order the aircraft of the day
Face the board every quarter
The fleet
Every aircraft is drawn from its real dimensions, so a 747 really does dwarf a Viscount. Here are eight of the 23 types in the first chapter, in AeroVenture's house colours.
Douglas DC-7C1956
Vickers Viscount 8001957
Sud Aviation Caravelle1960
Boeing 707-320B1962
Boeing 727-1001964
Boeing 747-1001970
McDonnell Douglas DC-10-301972
Aérospatiale-BAC Concorde1976
Chapter one: 1963 to 1983
- 1963 to 1969
The Jet Age
Fares are fixed by governments, so you win on glamour, service and frequency.
- 1970 to 1977
Wide-bodies and oil
The 747 arrives, then the 1973 oil shock makes every gallon of fuel count.
- 1978 to 1983
Deregulation
Routes and fares open up in the US. New airlines appear and the price wars begin.
Now boarding soon
AeroVenture is coming to Steam. Send us a note and we will tell you when the store page and wishlist open.
Get launch newsAeroVenture is an independent game by Avenue.io Inc., inspired by the 1994 SNES game Aerobiz Supersonic. It is not affiliated with or endorsed by Koei Tecmo. Pixel Operator font by Jayvee Enaguas, CC0.

